Filisia uses interactive technology, music and games to motivate people with disabilities in their rehabilitation process.
Our first product is Monoma, consists of a modular set of tactile and wireless units that are touch and force sensitive and a software platform with therapy modules that offer visual (light) and musical stimuli. Each software module is a training programme that helps improve specific cognitive or kinetic deficits and facilitates socialisation, memory and turn taking interactions. Therapists can select exercises and customise them to the abilities and needs of the client. Our system also collects performance data of clients’ physical and cognitive abilities, and presents it to their therapists for the evaluation of clients’ capacities. +50 therapists have co-designed Monoma and evaluated its versatility, expressivity, creativity and cognitive and motor training capabilities. There are a few companies worldwide that make creative interfaces that are accessible people with disabilities. Competitor companies aim at accessible creative expression, with varying levels of customisation, yet none of these companies focuses on rehabilitation, like we do. Monoma incorporates the exercise motivation and sensory integration aspects in its feature sets. Our main advantage lever is the hardware we have developed. Its ergonomics enable the control by people with motoric movement deficits and its open API enables collaboration with existing training software packages. Its tactility and visual features (colours and shapes) are designed to foster engagement and serve as a sensory tool that keeps the client away from the screen during training. This technology expands the possibilities of accessible systems in general, while our focus is on user engagement in rehabilitation. Moreover, in order to develop Monoma we have been working with professionals from (a) the therapy and rehabilitation industry (therapists, care centers, medical equipment designers) and (b) from the creative industries (designer, sound designer, composer, game designer, interaction and product designer).This is a rather novel and creative approach and demonstrates the value of the synergy that we have envisaged.